Sheriff Bahg is out to lunch, but the missing persons files are in his office. We head over to the Moose Ear Diner and hope the Sheriff decides to cooperate this time... ha! Surprisingly, Glori Davner does cooperate and sheds a little light on her and Issac's involvement with the Brotherhood of Scoggins.
You guys really seemed to like the first installment of Puzzle Agent, so let's do the second one! Agent Tethers isn't satisfied leaving the Davner case like he did, so he takes some vacation time and heads back to Scoggins for some more investigating! The locals are as weird and unhelpful as ever, but that won't stop Nelson!
Ignoring the fact that I don't grasp puzzle rules, people around town start freakin out!! One narrow escape after another, we finally arrive back at the eraser factory with all the necessary pieces to crack the lock and rescue Issac Davner!
After we tail Glori Davner, we see her putting a plate of food outside the eraser factory. It's not long until the hidden people come out and spot Nelson! One weird concussion-based delusion later, we find ourselves in the lodge where the Brothers of Scoggins have some downright awful puzzles to be solved!
Nelson starts seeing strange things around town and rules out two suspects in the disappearance of Issac Davner, but the odd behavior of the townsfolk appears to be related to an old Nordic legend about the "Hidden People."
Sheriff Bagh wants to talk to Nelson more at the Moose Ear Diner, but that's not all we're going to discover there. Everything from a strange repairman to a distracted waitress await! And everyone's got a puzzle to solve!
Once again we help Dr. Meadows retrieve the signal by fighting off the Taken, but this time... the signal is complete. The final confrontation with Mr. Scratch awaits. Will this last piece of the signal be enough to wipe out Alan's doppleganger forever?!
We attempt to use the signal once again to set up the scene inside the projector booth, but Mr. Scratch still sends us back in time. Guess we'll have to have the complete signal... On the plus side, we can try to save Emma from her dark fate! If we can get around these circular saw-wielding behemoths!!
Hoo boy there's all sorts of philosophical discussion and the theory behind the darkness' interpretations on art. Hope you brought your thinkin caps for some serious noodle scratchin! Oh yeah and we get a sawed off shotgun muahaha!
We head to the Observatory once again, but this time we get the camera from Dr. Meadows' car before we talk to her. We also try to prevent the coolant towers from being attacked this time, but Mr. Scratch isn't playing around anymore and even started killing my Xbox!